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Back to reality – video game stocks are facing obstacles

Back to reality – video game stocks are facing obstacles

Earnings from game developers revealed a decline in engagement and revenue as players stepped away from their consoles or put down their mobile devices to vacation or seek other types of real-life entertainment. Consumer expenditure on video games in the United States declined 13% in the second quarter compared to the same time in 2021, according to data analytics company NPD. They added that inflation is also a factor, as are supply restrictions that prohibit certain game developers from producing as many devices as they would want, as well as a reduced timetable of new game releases.

Roblox released disappointing top and bottom-line earnings this week, stating that average daily active users were 52.2 million, which was around one million less than what Wall Street expected. Roblox is a game website where users may create and spend money on their own virtual worlds. Users may use its virtual money, Robux, to purchase goods to style up their online avatars or pay for additional features. However, company said that the trends are looking better, and July’s daily activity hit a 58.5 million daily active users, which was also a record high.

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Movement of Roblox since coming to the market. (Source: Google Finance)

Source:

https://www.google.com/finance/quote/RBLX:NYSE

https://usnewsmail.com/news/finance/market/post-pandemic-life-drags-down-the-video-game-industry-the-motley-fool/

https://www.ft.com/content/3e04a454-470e-490b-af87-bf65c435525c

https://finance.yahoo.com/news/video-game-stocks-pressured-real-130914540.html

https://www.investing.com/news/stock-market-news/video-game-stocks-pressured-by-reallifes-return-from-pandemic-2871609